First steps were to start laying out the directions each pose will be facing . The fact that it is laid out together like above really helps in comparing and maintaining shape. Some of the key elements that I considered was to first, keep the height of the head and hip constant through out the poses , with movements focusing on the heels and foot mostly ( as was the tip from the tutors ). The heel position was to remain at the same height at all time , while the directions of the feet was the key element to base the rest of the body on, which was helped along (very much so ) by the dial that is displayed in the digital version below.
Speaking of which , the first idea was to used the poses I already have as the key positions for my final animation , but a problem came to light , that is the character design being a bit too detailed , especially regarding the patterns in the apron and hat , therefore , it needed to be simplified , else I risk extremely time-consuming work load.
keeping only the essential details like the hat , the goggles apron (with bow on back ) and the mechanic pants and t-shirt
One of the most difficult thing to draw was the 2 hair pigtails behind her head , as its place at an odd angle makes it really hard to imagine the shape at a specific camera angle, along with the fact that it is different from everything else on her body (direction-wise)
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