Thursday, December 8, 2016

OUAN404 : Form, Flow and Force : life drawing for animation (2) : anatomy

Anatomny has always been a integral part of traditional life-drawing , and it is no exception in the case of animation life-drawing. However, there is a slight difference in purpose of analysing anatomy in each cases.  In fine art per say , it is more of a method to capture the body as accurate and realistic as possible. In animation however , it is to understand it thoroughly enough to the point of know how the muscles bends , twists and changes in each poses/ movement, which unsurprisingly involve much more thinking and the ability to visualise. This then serves as a base where the animator can break down and simplified the body into different simplistic shapes, catering the principles of capturing movement in as few strokes as possible while still is a decent representative of the human form ( of course that is not always the case if the animator chose then to alter and exaggerate each shapes , creating more "cartoony-looking" bodies).



exaggerations based on facts

By that point , the analysis of anatomy for animation doesn't need to be as in dept as in fine art. It'd be nice if one can learn the bone structures and underlying muscle positions in order to fully and completely comprehend the structure of the body , but in the case of animation, a focused study on the shape defining muscles like biceps , abs, triceps ,... would be sufficient enough. The most important thing is to approach it with the mindset that im not only drawing this for the sake of drawing it but as an animator , I need to understand it and how it changes in different contexts.

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