Here are some of the visual development art that were used for Aladdin :
Contrasting to the realism of Spirited away and other anime backgrounds, the ones for Aladdin ( also many other Western animation ) takes advantage on stylisation and exaggeration as a tool to deliver the fantasy element of the story. That of course make it less intricate and detailed than those of anime , however , that does not mean it is lacking in any sense, as demonstrated by the art above, and of course , its succeeds in what it is designed to do. For example, the exaggeration of the size of the palace compared to other helps with the emphasis on power and authority for it, or the size of the rock entrance to push the idea of a significant present in the vastness of the desert. However , the enlarged domes of the architecture, does sometime feels like an over-done attempt on portraying other culture ( Islamic architecture ) , as contrary to the natural and subtleness of Japanese anime ( although to be fair , they are describing their own culture ).
One other point that is very interesting , is that in these art works , there's seems to be a focus on a specific palette for each scenery , such as , shades of blue for the night scene above , or the red and orange and white of the magma below, and it most of it make use of high level of contrast in each scenes. This is done with great effect, as it really helps to identified the mood of the story in each scene, like a calm , quietness of the Arabian night , with the extremely darken shades adds to that sense of mystery. Along that line, the magma picture below screams out intensity and rage , thanks to the pure white adding a luminous quality to the lava itself . Add that with the heavily contrasted rocks at the bottom makes it almost seems blindingly bright , which really add to the overall emotional impact of the scene - that sense of danger and urgency
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