Another fact that has started to appear to me as we move
from character and environmental design is the problem of keeping consistency within
2D animation between different members of the team. The clear issue is the fact
that the skill levels in drawing ability
affects greatly the quality of the material coming out , and that different
styles contradicts each other, making the end product a jumbled mess, not to
mention different amounts of time needed by each member to push out a products
greatly affects the overall efficiency. Therefore, 2D animation ( especially
long running-series) often limits itself to more stylized /simplistic designs
and look that may cause it to look not as “finished” as a fully-rendered 3D productions.
This is something that I , as the director of the group need to be aware and
tackle.
examples from our own project, different interpretations of the chameleon character
No comments:
Post a Comment