Tuesday, October 31, 2017

LAUAN503 - Research 2: Limitations of 2D


Another fact that has started to appear to me as we move from character and environmental design is the problem of keeping consistency within 2D animation between different members of the team. The clear issue is the fact that the skill levels  in drawing ability affects greatly the quality of the material coming out , and that different styles contradicts each other, making the end product a jumbled mess, not to mention different amounts of time needed by each member to push out a products greatly affects the overall efficiency. Therefore, 2D animation ( especially long running-series) often limits itself to more stylized /simplistic designs and look that may cause it to look not as “finished” as a fully-rendered 3D productions. This is something that I , as the director of the group need to be aware and tackle.




examples from our own project, different interpretations of the chameleon character

No comments:

Post a Comment