Wednesday, October 18, 2017

LAUAN503 - Research 1: Limitation of 2D animation

As an illustrator, I tend to have a bias toward 2D as a better way of creating aesthetic and style for my animation. But what it strives in aesthetic and character, it lacks in efficiency. It is a known fact that 2D animation is incredibly time consuming and repetitive, and even divided among the 3 people that is in our group, there’s still quite a workload for everyone, considering the fact that the environment is planned to be rendered in 2D too, as well as all the weather effects, among which is the water which would require extra attention to get the physics correct. Right now in the industry, there are a lot of animation studios ( especially in Japan ) using a combination of 3D and 2D in the shows, with 3D handling scenes that has many characters or wide shots, but it tends to look very obvious or uncanny so for our piece, we’ll keep to 2D for the entire animation.


Some quick examples from my own experience, going from making sketch to lineart to coloring the animation process is basically doing a full picture 163 times which is a ridiculous amount of work for a piece of animation that is less than 2 seconds. Hopefully , with our team we can divide load more efficiently 


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